This database offers a diverse array of full-text and indexed content covering the full spectrum of the applied sciences and computing disciplines — from acoustics to aeronautics, neural networks to nuclear engineering.
The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres.
International Journal of Computer Games Technology is a peer-reviewed, Open Access journal that publishes original research and review articles on both the research and development aspects of games technology covering the whole range of entertainment computing and interactive digital media.
The following documentaries are available through Kanopy. You will need to login with your WCC net ID if you are accessing from off campus.
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny. Although half of all gamers are women, females are disproportionately subject to harassment and abuse from other gamers, and are massively under-represented in the video game design world.
A critically acclaimed documentary about the last hold out of old-school arcade culture in New York City. An intimate portrait of the passionate and exceptionally diverse community at the beloved Chinatown Fair, THE LOST ARCADE, chronicles the evolution of arcades, while celebrating the camaraderie and history of a pop culture phenomenon.
From the advent of the groundbreaking Atari and Tetris games to the evolution of contemporary technological design, Growing The 8-Bit Generation dives into the home computer explosion and explores Commodore's key role in shaping the future in which we now live.